Wounds and Injuries

When you suffer damage, it decreases your Hit Points. But what happens when you run out of Hit Points?

Wound Points
All damage suffered at 0 HP becomes Wound Points. Wound Points start at zero and accumulate with no maximum.
Disabled
Whenever you gain any number of Wound Points, you become Disabled. A disabled character may take no actions, unless they pass a Fortitude check, DC = current WP total, in which case they may take a single action (std, swift, or move). The Die Hard feat allows you take a full round's action in this case.
Dying and Stabilizing
Whenever you gain any number of Wound Points, you gain the Dying status. This means that, unless your injuries stabilize, you will eventually die. This is mainly handled out-of-combat. You can self-stabilize with Fortitude, or a healer can stabilize you with Healing or certain powers. Once stabilized, you are no longer Dying. Furthermore, you are no longer Disabled, but rather merely Wounded, allowing you take a single action each round without a Fortitude check, and a full round's worth by passing the check.
Critical Condition
When your WP total exceeds 20 + your Fortitude modifier, you can no longer pass any checks against Disabled. You gain the Critical Condition status, becoming unconscious and unable to take actions of any kind.
Wound Tolerance
Some creatures have an attribute called Wound Tolerance. This is simply a divisor to Wound Points suffered; that is, with a Wound Tolerance of 10, a creature suffering 50 damage to wounds will only gain 5 Wound Points. (This is usually found on boss monsters)
Fortification
Armor, as well as certain Feats and Powers, may provide a stat called Fortification. This is like Damage Reduction, but specific to Wound Points.
Injuries
When suffering wounds, it is possible to exchange Wound Points for an Injury. An injury causes specific penalties and debilitations, but has the effect of reducing Wound Points. This option is available to PCs at all times, and to enemies at the DM's discretion.
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